Change is coming to Heroes of the Storm

If my recent addiction to Heroes of the Storm has proven anything, it's that I need Blizzard to funnel new content straight into my brain. Guess the gaming gods have answered my pleas  because the Medic and Artanis heroes are inbound as well as a few major changes to gameplay. 

Lets start off with those changes. Death timers have been increased for level one heroes by six seconds. Trust me, this is a good thing. It's not uncommon that you manage to outwit an opponent(s) and you start going after an objective when those freshly killed players are on your back again. Late gameplay death timers will remain about the same. 

The next change is snowball prevention. What does this mean? Ever play a match and the other team gets a few early kills and they quickly gain levels and just start decimating your team? Yeah, that's being addressed and that's a good thing. Levels will be more equalized, but talent levels will still matter in gameplay.

These changes are designed to ensure that Heroes of the Storm remain an accessible and fun experience for skilled players and newcomers. Something that seems to be lacking in League of Legends.

[source Battle.net]

/Source

Oliver Ayala

I'm able to eat 25 Mcnuggets in a row and maintain total composure. It's important to note that I have zero useful skills and will be the third to perish once the country runs out of corn syrup and the end days begin. I have zero allegiances to any gaming company or platform and go where the games are. Anime is my domain and I am a lower tier noble with hopes of becoming a duke. Oh, and I kinda started the site and trick- I mean, convinced some friends into helping.